After seeing the Blog from Johnny Lee (specifically this video) and the recent demo from Jim Foley using the Wii controller in a Flash web page, I truely believe that Nintendo didn’t realize they are going to be selling more controllers without selling the console system.
The Wii remote provides 6 axies of input:
Motion: (X) forward/backward, (Y)side-to-side, (Z) up/down
Angles: Pitch, Yaw, Rotation
Compare this to a mouse:
(X) forward/backward, and (Y)side-to-side.
The high end joysticks are able to provide 6 axies of input, but not with such simplicity:
Tilt = (X)forward/backwards, (Y)side-to-side, and no (Z) up/down.
Twist=angle of rotation,
Rudder=2nd rotation/velocity input
Top-Hat=Viewing direction (Forward,Backwards,Left,Right).
The Wiimote software is DirectX and Java inputs friendly, so I’m gonna try to join in on this fun with my own 3D demo, eventually.
Thanks to Nintendo for a new controller!
– JJ –
Additional Links:
http://www.biggestpixel.com – Real-time 3D in a Flash Player.
http://www2.tokai.or.jp/N_EDGE/md2/md2_test.swf – Real-time 3D in a Flash Player
http://www.wiiflash.org – Resource for Wii and Flash Player integration.